The Control Roomfloor, upside-down ceiling, two chains

The same in every game: the solution below always works.

Also called: Control Room chains · lift to the particle accelerator

What you see

The Control Room is built twice: once on the floor and once upside down on the ceiling, 6 m above. Each of you walks one half, so the floor player sees the other walking overhead, head down. The checkpoint starts at the north end of the long purple corridor: the Goop Gun player on the floor, the Hook Gun player on the ceiling.

Both halves have the same layout. The long corridor runs south to a crossing corridor. Steps lead on south to a model of the particle accelerator with a chain console. The ceiling half's console hangs upside down directly above the floor console. The lift to the particle accelerator is at the west end of the crossing corridor, with one cabin on each half.

If you come up the lift from Offices of Tomorrow, the cabin nearer the door turns upside down on the way: its rider arrives on the ceiling half, the other on the floor half.

How it works

  1. Each half has one chain, on its own console at the same spot. The floor player pulls the floor chain and the ceiling player pulls the ceiling chain. You can pull a chain by hand or with the Hook Gun.
  2. A chain springs back as soon as you let go. Nothing happens until both chains are pulled all the way at the same time.
  3. When both chains are pulled all the way, they lock in place and you can let go. The game also saves your progress at that moment.
  4. The lift doors open 27 seconds later, on both halves. The countdown keeps going once it has started.
  5. The lift starts when one of you stands in each cabin. It doesn't matter who takes which cabin, so in practice each of you takes the cabin on your own half.
After both chainsWhat happens
0 sBoth chains lock in place.
1 sI can see the collectors are coming online. You really are exceeding my very low expectations! Simply manually reboot, and we won't all die! ...today.
13 sThis is a pre-recorded message. Rift instability at 87%. All non-critical personnel please report to evacuation sites. This is not a drill.
24 sBlast doors unsealed.
27 sThe lift doors open on both halves.

Left and right are swapped between you. When you both face the same way, the floor player's right is the ceiling player's left. Facing the chains, the lift is on the floor player's right and on the ceiling player's left. Use the corridor, the steps and the console as landmarks, then count down together before you pull.

Map

Top view of the Control Room's floor half with numbered pins1234455 m
The floor half, north at the top. The ceiling half has the same layout directly overhead.
  1. 1Start: north end of the long corridor (one of you on each half)
  2. 2Chain console by the accelerator model (the ceiling chain hangs above it)
  3. 3Lift to the particle accelerator (one cabin per half)
  4. 4E-mail (one copy on each half)
  5. 5Tape recorder

The e-mail by the consoles explains why the room is here: the backup manual restart is inside the accelerator chamber.

In the game
Norček Industries Message TerminalSUBJECT: NO SUBJECTThis is what happens when you allow physicists to do an engineer's job. They get giddy about their big ideas, ignore the details.On WED 17 APR at 17:00 <C.CHAPMAN@ANTARCTICA.EML.NORCEK> wroteDr Doyle - I know this might be a naive question, but why do we have the backup manual restart inside the accelerator chamber? Given anyone inside would be instantly vapourised at power-up, surely it would have been sensible to leave it outside the door?

Tape recorder: Hi [static], it's Devin [static] again and uhh...

Solution

Show hint

There are two chains but only one on each half. Stand at your own console and pull together on a countdown.

Show the answerSpoiler

1. Go to the chain console12

Both of you: walk south down the long corridor, straight over the crossing corridor and down the steps to the accelerator model. The floor player stands at the console on the floor. The ceiling player stands at the upside-down console on the ceiling, right above it.

2. Pull both chains together2

Count down over the walkie-talkie. Each of you pulls your own chain all the way and holds it. The Hook Gun player can also pull a chain with the hook. Once both chains lock in place, let go.

3. Wait for the lift

Wait 27 seconds. The Director talks, an evacuation warning plays and then you hear: “Blast doors unsealed.” The lift doors open just after that.

4. Take the lift down3

Go back up the steps and turn west at the crossing corridor. Each of you steps into the cabin on your own half: one of you in each cabin. The lift takes you down to the particle accelerator's Manual Override.

Next: Manual Override

Common mistakes

  • Pulling the chains one after the other. Each chain springs back when you let go, so both must be all the way down at the same moment.
  • Letting go too early. Hold until both chains lock in place.
  • Expecting the lift straight away. The doors open 27 seconds after the chains.
  • Giving directions with left and right. They are swapped for the ceiling player.
  • Both of you trying to ride in the same cabin. The lift only starts with one player in each cabin.

Read from the game files of version 1.1.1 (no guesswork). Something wrong in your game? Tell us and we will check it. Report a problem