Journey map
The places in the game are never walked between: each chapter takes you somewhere new, by monorail or by waking up again. So this map follows the journey, chapter by chapter, with the rooms each chapter plays. Each room has its own top-down map.
Why a journey map and not one world map: the areas lie hundreds of metres apart in the game world, with nothing to walk across between them.
The Shoreline
The beach, the plain and the cave up to the hall's double door. Nothing to solve or pick up yet.
The opening film
The R&D Headquarters
Rooms played
- 2-1 Onboarding
- 2-2 Common Room
- 2-3 Dahne’s Laboratory
- 2-4 · 2-5 Experimental Prototypes
- 2-5 The Transit Station
Monorail ride
The Exotic Matter Laboratory
Rooms played
- 3-1 Warehouse
- 3-2 Assembly Line
- 3-3 Cargo Elevator
- 3-4 · 3-6 · 3-8 Particle Accelerator Terminus
- 3-5 The Magnetic Stabilizer
- 3-7 Accelerator Targeting
- 3-9 The Gravitonics Department
- 3-10 Offices of Tomorrow
- 3-11 The Control Room
You wake up back at the Headquarters
The R&D Headquarters
Rooms played
- 4-1 Onboarding
- 4-5 Experimental Prototypes
- 4-2 · 4-3 · 4-4 Crew Quarters
Monorail ride
The Temporal Research Centre
Rooms played
- 5-1 Walkway
- 5-2 Time Atrium
- 5-3 · 5-4 Temporal Research
- 5-5 Xenobotany
- 5-6 Ghosts of Our Past
You wake up back at the Headquarters
The last monorail ride
The World Beyond the Rift
Rooms played
- 7-1 Arrival beyond the Rift
- 7-2 Rama Revealed
- 7-3 The Theta Splice
- 7-4 · 7-5 Farpoint Outpost






