Room · The R&D Headquarters

Experimental Prototypes

Experimental Prototypes at eye level
At eye level, drawn from the game files.

The prototype room off the laboratory, with the test room beyond it. Holding a takeout machine for five seconds gives you a gun: whoever takes the Hook Gun is the Hook Gun player for the rest of the game. The test machines teach both guns. You come back for upgraded guns in Chapter 4 and Chapter 6.

Checkpoints

Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

Show what is there by checkpoint:
Top-down map of Experimental Prototypes1235 m

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.

What's here

Puzzles (1)

Octodocs and jigsaw pieces (3)

  • 1

    Piece Pfrom 2-4

    On the upper level, on the white machine in front of the door marked CONTROL ROOM.

  • 2

    Piece Sfrom 2-4

    On the long white counter by the door marked NO ENTRY, across from the big cube marked with an X.

  • 3

    Piece Tfrom 2-4

    In the storeroom by the stairs, on top of the stack of cardboard boxes, about 2.3 m up.

Rooms in The R&D Headquarters

  1. Onboarding
  2. Common Room
  3. Dahne’s Laboratory
  4. Experimental Prototypes
  5. The Transit Station
  6. Crew Quarters

All areas and rooms · Journey map

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