Room · The R&D Headquarters
Experimental Prototypes

The prototype room off the laboratory, with the test room beyond it. Holding a takeout machine for five seconds gives you a gun: whoever takes the Hook Gun is the Hook Gun player for the rest of the game. The test machines teach both guns. You come back for upgraded guns in Chapter 4 and Chapter 6.
Checkpoints
- 2-4 Experimental Prototypes · played here
- 2-5 The Transit Station · you start here: both players
- 4-5 Upgraded Prototypes · played here
- 6-1 Norček Proprietary · open to walk through
- 6-2 V3 Prototypes · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.
What's here
Puzzles (1)
- –
Jigsaw Piecespieces here, the board is in Common Roomfrom 2-2
Octodocs and jigsaw pieces (3)
- 1
- 2
- 3
Rooms in The R&D Headquarters
All areas and rooms · Journey map
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