Room · The R&D Headquarters
Crew Quarters

The second floor, reached by the common room's lift in Chapter 4. Past the clinic and the split lift, the practice server in the tutorial room opens the way to the main server room, where you route the power in three stages across two floors. The Director's office, with the data tape on the desk, is up here too.
Checkpoints
- 4-2 Crew Quarters · you start here: both players
- 4-3 Routing Power · you start here: both players
- 4-4 Corporate Espionage · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.
What's here
Puzzles (1)
- 1
Octodocs and jigsaw pieces (2)
- 3
In the white-tiled workshop with a big workbench in the middle. It sits on top of the green trolley in the corner, against the wall, among some papers.
- 2
In a small crew cabin with a yellow rug and a round table with a plant. It lies in the bunk built into the wall, behind the green curtains, above a cardboard box.
Audio logs (1)
- 4
Audio log 4: I know this is hard, but I need you to focus.from 4-4
In the open hall with the green floor, at the angled cream desk piled with Norček invoices, next to the round blue planter with a purple alien plant. The tape recorder sits on the raised part of the desk, beside the telephone.
Documents to read (19)
- 14
- 16
- 17
- 13
- 15
- 18
- 19
- 20
- 21
- 23
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 22
Achievements (2)
- 24
- 25
Rooms in The R&D Headquarters
All areas and rooms · Journey map
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