Room · The R&D Headquarters

Crew Quarters

Crew Quarters at eye level
At eye level, drawn from the game files.

The second floor, reached by the common room's lift in Chapter 4. Past the clinic and the split lift, the practice server in the tutorial room opens the way to the main server room, where you route the power in three stages across two floors. The Director's office, with the data tape on the desk, is up here too.

Checkpoints

Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

Show what is there by checkpoint:

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.

What's here

Puzzles (1)

Octodocs and jigsaw pieces (2)

  • 3

    Octodoc #4from 4-2

    In the white-tiled workshop with a big workbench in the middle. It sits on top of the green trolley in the corner, against the wall, among some papers.

  • 2

    Octodoc #3from 4-3

    In a small crew cabin with a yellow rug and a round table with a plant. It lies in the bunk built into the wall, behind the green curtains, above a cardboard box.

Audio logs (1)

Documents to read (19)

Achievements (2)

Rooms in The R&D Headquarters

  1. Onboarding
  2. Common Room
  3. Dahne’s Laboratory
  4. Experimental Prototypes
  5. The Transit Station
  6. Crew Quarters

All areas and rooms · Journey map

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