Room · The R&D Headquarters

Onboarding

Onboarding at eye level
At eye level, drawn from the game files.

Where every visit to the Headquarters starts: the waking room, the hall outside it and, down the two-platform lift, the rehabilitation suite. Its first puzzle and the climbing, transfer machine and shutter rooms after it teach you to work together. You wake up here again at the start of Chapter 4 and Chapter 6.

Checkpoints

Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

Show what is there by checkpoint:
Top-down map of Onboarding12310 m

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.

What's here

Puzzles (1)

Items to pick up (1)

  • 2

    Tutorial batteryfrom 2-1

    In the long corridor with the green floor and the orange pipes along the top of the wall. It sits on top of the small green crate against the wall.

Achievements (1)

Rooms in The R&D Headquarters

  1. Onboarding
  2. Common Room
  3. Dahne’s Laboratory
  4. Experimental Prototypes
  5. The Transit Station
  6. Crew Quarters

All areas and rooms · Journey map

Could not find one, or something here is wrong in your game? Tell us and we will check it. Report a problem