Version history

Every official update to We Were Here Tomorrow, newest first, and the game version this wiki was checked against.

This wiki's data

Read from the game files of version 1.1.1, on October 22, 2026.

Patch 1.1.2 came out on October 23, 2026, after these files were read. Until they are read again, the pages describe version 1.1.1. The patch notes below say what changed.

    • Official
    • Patch
    • Version 1.1.2

    We Were Here Tomorrow - Patch 1.1.2.

    Hey Explorers, We've just released Patch 1.1.2 for We Were Here Tomorrow, bringing numerous fixes for game-breaking bugs, softlocks, crashes, shader issues, voice chat improvements, and more!

    Global Game Fixes

    • Fixed an issue where players would get stuck in a black screen while loading checkpoints
    • Fixed an issue where parts of the world would not load correctly (Previously Reinstalling the game would solve this)
    • Fixed an issue where the voice chat would not work or reconnect if the Vivox servers went offline.
    • Fixed an issue where your walkie talkie would take a break and disappear sometimes
    • Fixed an issue where inventory items getting were blocked forever when emoting or interacting with something
    • Improved the shader compilation at the start to be quicker and lighter (no new warmup needed for this patch)
    • Added DX11 as launch option to expand compatibility

    Content Specific Fixes

    • Chapter 1 - Fixed an issue where dying in the arctic would result in wrong character visuals being active
    • Chapter 1 - Fixed an issue where the double doors would not open when playing with high latency
    • Chapter 2 - Made it easier to place the battery pickup in the pull bar slot
    • Chapters 2 & 4 - Fixed the two pull bars door not opening when playing with high latency
    • Chapter 2 - Fixed an issue in Daphne’s Lab where fuses could disappear when the puzzle failed
    • Chapter 3 - Fixed the character getting jittery and stuck when walking on the red magnetic spiral floor
    • Chapter 4 - Added respawn points in the two elevators towards the server room puzzle
    • Chapter 4 - Improved the data tape pick up flow where players would walk to the elevator without picking it up
    • Chapter 5 - Fixed a soft lock where hook players could quick zip through vents reaching areas only meant for the goop block player
    • Chapter 5 - Fixed a hole in the floor where you could fall down, get stuck and be blinded by the bright white light
    • Chapter 5 - Fixed an issue where planting the wrong plant with the correct colors in the final plant pot would break the puzzle
    • Chapter 7 - Fixed the push block with ears getting stuck while you could still interact with it
    • Chapter 7 - Fixed an issue where players could get stuck in the push block with ears while interacting
    • Chapter 7 - Fixed the push block with ears visuals where it would not dance when it should
    • Chapter 7 - Fixed players getting locked in a previously visited test room door.

    This wiki's data was read from version 1.1.1, before these fixes, so the pages that cover what they fix may show the game as it was: the Greenhouse (its final plant pot) and, in the walkthrough, Chapter 4 (the elevators to the server room, the data tape) and Chapter 7 (the push block with ears).

    The developer's notes, quoted as posted on Steam (in English only).

  1. October 22, 2026

    Version 1.1.1: this wiki's data

    The build this wiki was read from. Its files were read on October 22, 2026. No patch notes were posted for this version.

    • Official
    • Release

    We Were Here Tomorrow is Out Now!

    The game came out on Steam. The launch post has no patch notes.

    • Official
    • Patch
    • Demo
    • Version 0.9.1

    DEMO: Patch notes 0.9.1.

    Changelog version 0.9.1

    • Added DX11 Safe mode launch option on Steam (AMD crash)
    • Disabled VSync by default (AMD crash)
    • Removed MSAA options (AMD crash)
    • Compressed the graphics settings so that we can create specific shader prewarm collections (Lag spikes during gameplay)
    • Fixed how shader prewarm collections are recorded (Lag spikes during gameplay)
    • Created new shader prewarm collections for all graphics presets (Lag spikes during gameplay)
    • Fixed first time booting game flow not triggering when the player had played other WWH titles before
    • Fixed first time booting game automatic quality not falling back to Very Low if quality score was too low
    • Fixed first time booting game brightness was 100 instead of 50
    • Fixed several other minor issues.

    Known issue

    • Water can go black if you toggle settings a bunch of times

    The developer's notes, quoted as posted on Steam (in English only).

Source: the developer's announcements on Steam, checked on October 24, 2026. Marketing news and events are left out. All announcements on Steam