- 官方
- 补丁
- 版本 1.1.2
《我们曾到此:明日遗踪》补丁 1.1.2
探险者们好!我们刚刚为《我们曾到此:明日遗踪》发布了补丁 1.1.2,修复了大量破坏游戏的漏洞、卡关、崩溃和着色器问题,改进了语音聊天,还有更多改动!
全局游戏修复
- 修复了玩家在加载检查点时卡在黑屏的问题
- 修复了游戏世界的部分区域无法正确加载的问题(以前重新安装游戏可以解决)
- 修复了 Vivox 服务器离线时语音聊天无法使用或无法重新连接的问题。
- 修复了你的对讲机有时会“开小差”并消失的问题
- 修复了在使用表情或与物体互动时,物品栏中的物品被永久锁住的问题
- 改进了游戏开始时的着色器编译,使其更快、更轻量(本次补丁无需重新预热)
- 新增 DX11 启动选项,以扩大兼容性
具体内容修复
- 第 1 章:修复了在极地死亡后会显示错误角色外观的问题
- 第 1 章:修复了高延迟时双开门打不开的问题
- 第 2 章:让电池更容易放进拉手槽位
- 第 2 章和第 4 章:修复了高延迟时双拉手门打不开的问题
- 第 2 章:修复了在达恩的实验室中谜题失败时保险丝可能消失的问题
- 第 3 章:修复了在红色磁力螺旋地板上行走时角色抖动并卡住的问题
- 第 4 章:在通往服务器机房谜题的两部电梯里新增了重生点
- 第 4 章:改进了数据磁带的拾取流程,此前玩家可能没捡起它就走向电梯
- 第 5 章:修复了一个卡关问题,钩爪枪玩家可以用快速滑行穿过通风口,到达只供黏液枪玩家进入的区域
- 第 5 章:修复了地板上的一个洞,你可能从那里掉下去、卡住,并被刺眼的白光晃得什么也看不见
- 第 5 章:修复了在最后一个花盆里种下颜色正确但种类错误的植物会让谜题无法完成的问题
- 第 7 章:修复了带耳朵的推块卡住、却仍然可以与之互动的问题
- 第 7 章:修复了玩家在与带耳朵的推块互动时可能卡在推块里的问题
- 第 7 章:修复了带耳朵的推块的外观问题:它在该跳舞的时候不跳舞
- 第 7 章:修复了玩家被锁在之前去过的测试室门里的问题。
本维基的数据读取自 1.1.1 版本,早于这些修复,因此涉及修复内容的页面显示的可能还是修复前的游戏:温室(最后一个花盆),以及攻略中的第 4 章(通往服务器机房的电梯、数据磁带)和第 7 章(带耳朵的推块)。
由本维基译自开发商的说明,Steam 上只有英文版。原文见下方。
英文原文
We Were Here Tomorrow - Patch 1.1.2.
Hey Explorers, We've just released Patch 1.1.2 for We Were Here Tomorrow, bringing numerous fixes for game-breaking bugs, softlocks, crashes, shader issues, voice chat improvements, and more!
Global Game Fixes
- Fixed an issue where players would get stuck in a black screen while loading checkpoints
- Fixed an issue where parts of the world would not load correctly (Previously Reinstalling the game would solve this)
- Fixed an issue where the voice chat would not work or reconnect if the Vivox servers went offline.
- Fixed an issue where your walkie talkie would take a break and disappear sometimes
- Fixed an issue where inventory items getting were blocked forever when emoting or interacting with something
- Improved the shader compilation at the start to be quicker and lighter (no new warmup needed for this patch)
- Added DX11 as launch option to expand compatibility
Content Specific Fixes
- Chapter 1 - Fixed an issue where dying in the arctic would result in wrong character visuals being active
- Chapter 1 - Fixed an issue where the double doors would not open when playing with high latency
- Chapter 2 - Made it easier to place the battery pickup in the pull bar slot
- Chapters 2 & 4 - Fixed the two pull bars door not opening when playing with high latency
- Chapter 2 - Fixed an issue in Daphne’s Lab where fuses could disappear when the puzzle failed
- Chapter 3 - Fixed the character getting jittery and stuck when walking on the red magnetic spiral floor
- Chapter 4 - Added respawn points in the two elevators towards the server room puzzle
- Chapter 4 - Improved the data tape pick up flow where players would walk to the elevator without picking it up
- Chapter 5 - Fixed a soft lock where hook players could quick zip through vents reaching areas only meant for the goop block player
- Chapter 5 - Fixed a hole in the floor where you could fall down, get stuck and be blinded by the bright white light
- Chapter 5 - Fixed an issue where planting the wrong plant with the correct colors in the final plant pot would break the puzzle
- Chapter 7 - Fixed the push block with ears getting stuck while you could still interact with it
- Chapter 7 - Fixed an issue where players could get stuck in the push block with ears while interacting
- Chapter 7 - Fixed the push block with ears visuals where it would not dance when it should
- Chapter 7 - Fixed players getting locked in a previously visited test room door.