- 官方
- 修補
- 版本 1.1.2
《我們曾到此:明日》修補 1.1.2
探險者們好!我們剛剛為《我們曾到此:明日》推出了修補 1.1.2,修正了大量破壞遊戲的錯誤、卡關、當機和著色器問題,改善了語音聊天,還有更多改動!
全域遊戲修正
- 修正了玩家在讀取檢查點時卡在黑畫面的問題
- 修正了遊戲世界的部分區域無法正確載入的問題(以前重新安裝遊戲即可解決)
- 修正了 Vivox 伺服器離線時語音聊天無法使用或無法重新連線的問題。
- 修正了你的對講機有時會「休息一下」並消失的問題
- 修正了在使用表情或與物件互動時,物品欄中的物品被永久鎖住的問題
- 改善了遊戲開始時的著色器編譯,使其更快、更輕量(本次修補無需重新預熱)
- 新增 DX11 啟動選項,以擴大相容性
特定內容修正
- 第 1 章:修正了在極地死亡後會顯示錯誤角色外觀的問題
- 第 1 章:修正了高延遲時雙開門打不開的問題
- 第 2 章:讓電池更容易放進拉手插槽
- 第 2 章和第 4 章:修正了高延遲時雙拉手門打不開的問題
- 第 2 章:修正了在達恩的實驗室中謎題失敗時保險絲可能消失的問題
- 第 3 章:修正了在紅色磁力螺旋地板上行走時角色抖動並卡住的問題
- 第 4 章:在通往伺服器機房謎題的兩部電梯裡新增了重生點
- 第 4 章:改善了資料磁帶的拾取流程,先前玩家可能沒撿起它就走向電梯
- 第 5 章:修正了一個卡關問題,鉤爪槍玩家可以用飛索移動快速穿過通風口,到達只供黏塊槍玩家進入的區域
- 第 5 章:修正了地板上的一個洞,你可能從那裡掉下去、卡住,並被刺眼的白光照得什麼也看不見
- 第 5 章:修正了在最後一個花盆裡種下顏色正確但種類錯誤的植物會讓謎題無法完成的問題
- 第 7 章:修正了帶耳朵的推塊卡住、卻仍然可以與之互動的問題
- 第 7 章:修正了玩家在與帶耳朵的推塊互動時可能卡在推塊裡的問題
- 第 7 章:修正了帶耳朵的推塊的外觀問題:它在該跳舞的時候不跳舞
- 第 7 章:修正了玩家被鎖在之前去過的測試室門裡的問題。
本維基的資料讀取自 1.1.1 版,早於這些修正,因此涉及修正內容的頁面顯示的可能仍是修正前的遊戲:溫室(最後一個花盆),以及攻略中的第 4 章(通往伺服器機房的電梯、資料磁帶)和第 7 章(帶耳朵的推塊)。
由本維基譯自開發商的說明,Steam 上只有英文版。原文請見下方。
英文原文
We Were Here Tomorrow - Patch 1.1.2.
Hey Explorers, We've just released Patch 1.1.2 for We Were Here Tomorrow, bringing numerous fixes for game-breaking bugs, softlocks, crashes, shader issues, voice chat improvements, and more!
Global Game Fixes
- Fixed an issue where players would get stuck in a black screen while loading checkpoints
- Fixed an issue where parts of the world would not load correctly (Previously Reinstalling the game would solve this)
- Fixed an issue where the voice chat would not work or reconnect if the Vivox servers went offline.
- Fixed an issue where your walkie talkie would take a break and disappear sometimes
- Fixed an issue where inventory items getting were blocked forever when emoting or interacting with something
- Improved the shader compilation at the start to be quicker and lighter (no new warmup needed for this patch)
- Added DX11 as launch option to expand compatibility
Content Specific Fixes
- Chapter 1 - Fixed an issue where dying in the arctic would result in wrong character visuals being active
- Chapter 1 - Fixed an issue where the double doors would not open when playing with high latency
- Chapter 2 - Made it easier to place the battery pickup in the pull bar slot
- Chapters 2 & 4 - Fixed the two pull bars door not opening when playing with high latency
- Chapter 2 - Fixed an issue in Daphne’s Lab where fuses could disappear when the puzzle failed
- Chapter 3 - Fixed the character getting jittery and stuck when walking on the red magnetic spiral floor
- Chapter 4 - Added respawn points in the two elevators towards the server room puzzle
- Chapter 4 - Improved the data tape pick up flow where players would walk to the elevator without picking it up
- Chapter 5 - Fixed a soft lock where hook players could quick zip through vents reaching areas only meant for the goop block player
- Chapter 5 - Fixed a hole in the floor where you could fall down, get stuck and be blinded by the bright white light
- Chapter 5 - Fixed an issue where planting the wrong plant with the correct colors in the final plant pot would break the puzzle
- Chapter 7 - Fixed the push block with ears getting stuck while you could still interact with it
- Chapter 7 - Fixed an issue where players could get stuck in the push block with ears while interacting
- Chapter 7 - Fixed the push block with ears visuals where it would not dance when it should
- Chapter 7 - Fixed players getting locked in a previously visited test room door.