Items

All 89 items you can hold in your hands, grouped by where you meet them. For each one: the puzzle or door it is for and where it lies. The items you have to search for get a map and a close-up of their spot.

No item spot is random: the game files place every item in the same spot in every game. Some items exist several times at once, such as the fuses in the Time Maze.

Item spots found: 0 / 38

Ticks are saved in this browser only.

R&D Headquarters

The tutorial battery, the two cards that open doors in Dahne’s Laboratory, the cartridge for the dials and the chips for the circuit board.

Where to find the items

From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Access card

    Headquarters, Dahne’s Laboratory, desk platform

    Room: Dahne’s Laboratory

    How to find it

    Go up the stairs to the raised platform with the yellow railing, where angled white desks stand. It lies on one of those desks, next to a potted plant.

    Checkpoints where its area is loaded

    • 2-3 Dahne’s Laboratory · both players
    • 2-4 Experimental Prototypes · both players
    • 2-5 The Transit Station · both players
    • 4-4 Corporate Espionage · both players
    • 4-5 Upgraded Prototypes · both players
    • 6-1 Norček Proprietary · both players
    • 6-2 V3 Prototypes · both players
    Cut-away map from above with the spot of Access card marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Access card seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  2. Books

    Headquarters, Dahne’s Laboratory, guinea pig cage2 here

    Room: Dahne’s Laboratory

    How to find it

    On the shelf to the right of the guinea pig cage. Both books lie on it, right beside the two book slots.

    Checkpoints where its area is loaded

    • 2-3 Dahne’s Laboratory · both players
    • 2-4 Experimental Prototypes · both players
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Books seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  3. Cartridge

    Headquarters, Dahne’s Laboratory, guinea pig cageShrunk player only

    Room: Dahne’s Laboratory

    How to find it

    Inside the barred cage with the rounded red roof: the home of Clive, Dahne’s guinea pig. It lies on the white floor of the cage, between the pet’s bowls. Only the shrunk player can pick it up.

    Checkpoints where its area is loaded

    • 2-3 Dahne’s Laboratory · both players
    • 2-4 Experimental Prototypes · both players
    Cut-away map from above with the spot of Cartridge marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Cartridge seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  4. Keycard

    Headquarters, Dahne’s Laboratory, 3D printer

    Room: Dahne’s Laboratory

    How to find it

    It is not there at first. Once the 3D printer grid is solved, it appears in the printer’s hatch: the machine beside the wheeled whiteboard, near the plants.

    Checkpoints where its area is loaded

    • 2-3 Dahne’s Laboratory · both players
    • 2-4 Experimental Prototypes · both players
    Cut-away map from above with the spot of Keycard marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Keycard seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  5. Circuit chips

    Headquarters, Dahne’s Laboratory, by the circuit boardShrunk player only6 here

    Room: Dahne’s Laboratory

    How to find it

    On the console beside the big green circuit board, a few steps from the guinea pig cage. The six chips sit in a tray at the front edge, next to the round orange speaker.

    Checkpoints where its area is loaded

    • 2-3 Dahne’s Laboratory · both players
    • 2-4 Experimental Prototypes · both players
    Cut-away map from above with the spot of Circuit chips marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Circuit chips seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  6. Tutorial battery

    Headquarters, tutorial corridor

    Room: Onboarding

    How to find it

    In the long corridor with the green floor and the orange pipes along the top of the wall. It sits on top of the small green crate against the wall.

    Checkpoints where its area is loaded

    • 2-1 Onboarding · both players
    • 2-2 Wellness Check · both players
    • 4-1 What Just Happened? · both players
    • 6-1 Norček Proprietary · both players
    Cut-away map from above with the spot of Tutorial battery marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Tutorial battery seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

Exotic Matter Laboratory

A battery, a fuse and the coloured keys, plus the crystals for the laser rooms.

Where to find the items

From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Scaffold lift battery

    Exotic Matter Laboratory, storeroom

    Room: Warehouse

    How to find it

    In the small storeroom with an angled desk, a Norček calendar on the wall and a purple chair. It lies on the desk.

    Checkpoints where its area is loaded

    • 3-1 The EML · both players
    Cut-away map from above with the spot of Scaffold lift battery marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Scaffold lift battery seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  2. Fuse

    Exotic Matter Laboratory, assembly line

    Room: Assembly Line

    How to find it

    Held in the claw of the small crane above the conveyor belt. Pulling and holding the crane chain on the east catwalk lowers the crane; the fuse can then be hooked from the hall floor right under it.

    Checkpoints where its area is loaded

    • 3-2 The Assembly Line · both players
    Cut-away map from above with the spot of Fuse marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Fuse seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  3. Green key 1

    Exotic Matter Laboratory, Accelerator Targeting

    Room: Accelerator Targeting

    How to find it

    In the office with the purple carpet. It lies on one of the desks behind the glass partition.

    Checkpoints where its area is loaded

    • 3-7 Accelerator Targeting · both players
    • 3-8 Instability at 91% · both players
    Cut-away map from above with the spot of Green key 1 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Green key 1 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  4. Green key 2

    Exotic Matter Laboratory, assembly line

    Room: Assembly Line

    How to find it

    In the chamber with the white floor and the seven dark cubes. It lies on the floor among the cubes, near the back wall.

    Checkpoints where its area is loaded

    • 3-2 The Assembly Line · both players
    Cut-away map from above with the spot of Green key 2 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Green key 2 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  5. Purple key

    Exotic Matter Laboratory, assembly line

    Room: Assembly Line

    How to find it

    At the end of the narrow conveyor in the dark chute, under a vent grate, about 3 m above the floor.

    Checkpoints where its area is loaded

    • 3-2 The Assembly Line · both players
    Cut-away map from above with the spot of Purple key marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Purple key seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

Temporal Research Centre

The keycards, the bridge projector and the fuses of the Time Maze, and the battery bulbs. The Time Maze has its own fuses in each era: the Hook Gun player picks up the ones in the Present, the Goop Gun player the ones in Construction.

Where to find the items

  • Construction: the fuse boxes there take 7 orange, 3 purple. The maze holds 4 green, 15 orange, 7 purple.
  • Present: the fuse boxes there take 4 green, 4 orange, 4 purple. The maze holds 4 green, 5 orange, 8 purple.

From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Bridge projector

    Time Maze, projector padConstruction

    Room: Temporal Research

    How to find it

    On the upper level, on the orange landing pad with the Norček markings, next to a yellow wet-floor sign. It stands on a tripod in the middle of the pad.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Bridge projector marked235 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Bridge projector seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  2. Orange fuse 1

    Time Maze, top of the red staircaseConstruction

    Room: Temporal Research

    How to find it

    Climb the long staircase with the red carpet. At the end of the corridor beyond it, the fuse sits on the stack of cardboard boxes beside a wall screen.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 1 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 1 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  3. Orange fuse 2

    Time Maze, Entry fuse boxConstruction3 here

    Room: Temporal Research

    How to find it

    Right by the Entry fuse box: three orange fuses lie on the dark crates next to it.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 2 marked•5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 2 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  4. Orange fuse 3

    Time Maze, projector padConstruction

    Room: Temporal Research

    How to find it

    On top of the curved white wall beside the orange projector pad, about 3 m above the pad, near two cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 3 marked•5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 3 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  5. Orange fuse 4

    Time Maze, edge by the plantsConstruction

    Room: Temporal Research

    How to find it

    At the edge of the maze where plants grow below: on top of a stack of black equipment cases, against the green scaffolding.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 4 marked895 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 4 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  6. Purple fuse 5

    Time Maze, ventilation ductConstruction

    Room: Temporal Research

    How to find it

    Inside the grey ventilation duct near the Security Office fuse box, at the far end of the duct. How to get it out is not in our data yet.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Purple fuse 5 marked65 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Purple fuse 5 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  7. Orange fuse 6

    Time Maze, Security Office fuse boxConstruction2 here

    Room: Temporal Research

    How to find it

    A few steps from the Security Office fuse box: two fuses lie on a small black case on the floor, beside the white pillar with a vent.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 6 marked55 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 6 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  8. Orange fuse 7

    Time Maze, Security OfficeConstruction2 here

    Room: Temporal Research

    How to find it

    In the Security Office, the room next to its fuse box: two fuses lie on the white console by the window.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 7 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 7 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  9. Purple fuse 8

    Time Maze, green scaffoldingConstruction

    Room: Temporal Research

    How to find it

    Inside the green scaffolding frame, on top of the orange box.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Purple fuse 8 marked495 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Purple fuse 8 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  10. Orange fuse 9

    Time Maze, green scaffoldingConstruction

    Room: Temporal Research

    How to find it

    Under the pipes of the green scaffolding, a few steps past the orange box, beside an orange manual lying open.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 9 marked485 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 9 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  11. Orange fuse 10

    Time Maze, big room past the Security OfficeConstruction

    Room: Temporal Research

    How to find it

    High up, about 6 m above the floor: on top of the white wall at the corner of the big room, below a vent grate. Look up.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 10 marked135 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 10 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  12. Fuse store 11

    Green fuseOrange fusePurple fuse

    Time Maze, fuse storeConstruction10 here

    Room: Temporal Research

    How to find it

    The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Fuse store 11 marked12135 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Fuse store 11 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  13. Orange fuse 12

    Time Maze, fuse storeConstruction

    Room: Temporal Research

    How to find it

    In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 12 marked115 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 12 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  14. Orange fuse 13

    Time Maze, big room past the Security OfficeConstruction

    Room: Temporal Research

    How to find it

    On the low white platform along the wall, among tools and small boxes, near the door with the orange trim.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 13 marked10115 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 13 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  15. Orange fuse 14

    Time Maze, top of the red staircasePresent

    Room: Temporal Research

    How to find it

    In the corridor at the top of the staircase with the red carpet: inside the wall cabinet with the red stripe, in its right-hand compartment.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 14 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 14 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  16. Purple fuse 15

    Time Maze, ventilation ductPresent

    Room: Temporal Research

    How to find it

    Inside the grey ventilation duct near the Security Office fuse box, at the far end of the duct. How to get it out is not in our data yet.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Purple fuse 15 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Purple fuse 15 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  17. Purple fuse 16

    Time Maze, Security OfficePresent2 here

    Room: Temporal Research

    How to find it

    In the Security Office, the small room with the teal rug: two fuses lie on the counter by the doorway, next to small plants.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Purple fuse 16 marked•5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Purple fuse 16 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  18. Orange fuse 17

    Time Maze, office with the round rugPresent

    Room: Temporal Research

    How to find it

    In the office at the far end of the maze, by the snowy rocks: on the floor beside the angled desk on the round teal rug.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 17 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 17 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  19. Fuse store 18

    Green fuseOrange fusePurple fuse

    Time Maze, fuse storePresent10 here

    Room: Temporal Research

    How to find it

    The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Fuse store 18 marked195 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Fuse store 18 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  20. Orange fuse 19

    Time Maze, fuse storePresent

    Room: Temporal Research

    How to find it

    In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 19 marked185 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 19 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  21. Orange fuse 20

    Time Maze, workshop by the long corridorPresent

    Room: Temporal Research

    How to find it

    High up, about 4 m above the floor: on top of the door frame between the cluttered workshop and the long pale blue corridor. Look up.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 20 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 20 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  22. Time Maze keycard

    Time Maze, Security OfficePresent

    Room: Temporal Research

    How to find it

    In the Security Office, the small room with the teal rug. It lies on the desk by the window; you can see it through the window from the corridor.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Time Maze keycard marked165 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Time Maze keycard seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  23. Battery bulb

    Temporal Research Centre, Xenobotany greenhouse, pot CPresent7 here

    Room: Xenobotany

    How to find it

    In the round room with the tall arched windows, around the big round grated pot in the middle (pot C). They only appear once the Ultimate plant in it is fully grown: one hangs on the plant, six fall onto the floor around it.

    Checkpoints where its area is loaded

    • 5-4 Overgrown · Hook Gun player
    • 5-5 Back to the Future · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Battery bulb marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Battery bulb seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  24. Walkway keycard

    Temporal Research Centre, office by the walkwayPresent

    Room: Walkway

    How to find it

    In the office with the red carpet beside the wide red steps. It lies on the angled white desk, next to the orange office chair and the computer.

    Checkpoints where its area is loaded

    • 5-1 The TRC · both players
    Cut-away map from above with the spot of Walkway keycard marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Walkway keycard seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

Greenhouse seeds

The seeds for the greenhouse pots. They come from dispensers that never run out, so a lost seed is never a problem.

Where to find the items

From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Ultimate seed

    Temporal Research Centre, Xenobotany greenhousePresent

    Room: Xenobotany

    How to find it

    In the brick-floored room with the grey filing cabinets and a whiteboard. It sits in the dark round container standing in the middle of the floor.

    Checkpoints where its area is loaded

    • 5-4 Overgrown · Hook Gun player
    • 5-5 Back to the Future · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Ultimate seed marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Ultimate seed seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

World Beyond the Rift

The keys of the last chapter.

Where to find the items

From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Hidden key one

    World Beyond the Rift, right room

    Room: Control Room

    How to find it

    In the right room on the way to the elevator: on top of the cardboard box beside the grey medical cart with the screen and keyboard, next to a blue sofa.

    Checkpoints where its area is loaded

    • 7-3 The Theta Splice · both players
    • 7-5 The Fate of Two Worlds · both players
    Cut-away map from above with the spot of Hidden key one marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Hidden key one seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  2. Hidden key two

    World Beyond the Rift, left room

    Room: Control Room

    How to find it

    In the left room on the way to the elevator: in the cardboard box against the wall under the window with the yellow pipes.

    Checkpoints where its area is loaded

    • 7-3 The Theta Splice · both players
    • 7-5 The Fate of Two Worlds · both players
    Cut-away map from above with the spot of Hidden key two marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Hidden key two seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

Farpoint Outpost runes

The runes for the airlocks of the Farpoint Outpost. They lie in the rooms or sit in the rune machines; the airlock dispensers hand out more.

Plushies and jigsaw pieces

The eight Octodoc plushies and the jigsaw pieces. Each one has its own map and directions on the collectibles page.

In your hands

Not things to find: what the game shows in your hand.

  • Empty hand

    Where
    Shown when you hold nothing.
  • Goop Gun

    Where
    The Goop Gun player's tool.
  • Hook Gun

    Where
    The Hook Gun player's tool.