Items
All 89 items you can hold in your hands, grouped by where you meet them. For each one: the puzzle or door it is for and where it lies. The items you have to search for get a map and a close-up of their spot.
No item spot is random: the game files place every item in the same spot in every game. Some items exist several times at once, such as the fuses in the Time Maze.
R&D Headquarters
The tutorial battery, the two cards that open doors in Dahne’s Laboratory, the cartridge for the dials and the chips for the circuit board.

Access card
Goes in the card reader at the entrance on the floor below, about 17 m away.

Book (one)
Lies next to two book slots on the same shelf. What filling them does is not in our data.

Book (two)
Lies next to two book slots on the same shelf. What filling them does is not in our data.

Cartridge
Players call it the yellow disc or the memory card. Only a shrunk player can pick it up. It goes in the slot of the dials, about 12 m away. Until it is in, the dials do nothing.

Keycard
Switched off at first: it appears in the hatch of the 3D printer once the grid is solved. It goes in the keycard reader by a door on the laboratory floor.

Circuit chip (Green · Blue · Purple)
One of the six chips in the tray beside the circuit board.

Circuit chip (Green · Blue · Yellow)
One of the six chips in the tray beside the circuit board.

Circuit chip (Green · Grey · Yellow)
One of the six chips in the tray beside the circuit board.

Circuit chip (Red · Blue · Purple)
One of the six chips in the tray beside the circuit board.

Circuit chip (Red · Grey · Purple)
One of the six chips in the tray beside the circuit board.

Circuit chip (Red · Grey · Yellow)
One of the six chips in the tray beside the circuit board.

Tutorial battery
Three battery sockets in the tutorial take it. Two of them belong to the lesson on handing items over.
Where to find the items
From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.
How to find it
Go up the stairs to the raised platform with the yellow railing, where angled white desks stand. It lies on one of those desks, next to a potted plant.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
On the shelf to the right of the guinea pig cage. Both books lie on it, right beside the two book slots.
Cartridge
Headquarters, Dahne’s Laboratory, guinea pig cageShrunk player only
Room: Dahne’s LaboratoryHow to find it
Inside the barred cage with the rounded red roof: the home of Clive, Dahne’s guinea pig. It lies on the white floor of the cage, between the pet’s bowls. Only the shrunk player can pick it up.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
It is not there at first. Once the 3D printer grid is solved, it appears in the printer’s hatch: the machine beside the wheeled whiteboard, near the plants.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). Circuit chips
Headquarters, Dahne’s Laboratory, by the circuit boardShrunk player only6 here
Room: Dahne’s LaboratoryHow to find it
On the console beside the big green circuit board, a few steps from the guinea pig cage. The six chips sit in a tray at the front edge, next to the round orange speaker.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the long corridor with the green floor and the orange pipes along the top of the wall. It sits on top of the small green crate against the wall.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry).
Exotic Matter Laboratory
A battery, a fuse and the coloured keys, plus the crystals for the laser rooms.

Scaffold lift battery
Powers the scaffold lift in the same hall, about 16 m from the storeroom.

Fuse
Held by the claw of a small crane over the assembly line. It goes in the fuse slot of a door about 19 m away and 7 m lower.

Green key
There are two. The one on the assembly line goes in the cargo elevator console together with the purple key. The one in Accelerator Targeting goes in a green keyhole in that area.

Purple key
Goes in the cargo elevator console, next to the green key.

Orange aiming crystal
Set it on a pylon to send the beam on.
- For
- Laser Crystals
- Where
- Room 1: 3
Room 3: 14
Room 2: 7

Purple up-down crystal
Set it on a pylon to send the beam up or down.
- For
- Laser Crystals
- Where
- Room 1: 2
Room 3: 10
Room 2: 4
Where to find the items
From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.
How to find it
In the small storeroom with an angled desk, a Norček calendar on the wall and a purple chair. It lies on the desk.
Checkpoints where its area is loaded
- 3-1 The EML · both players
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
Held in the claw of the small crane above the conveyor belt. Pulling and holding the crane chain on the east catwalk lowers the crane; the fuse can then be hooked from the hall floor right under it.
Checkpoints where its area is loaded
- 3-2 The Assembly Line · both players
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the office with the purple carpet. It lies on one of the desks behind the glass partition.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the chamber with the white floor and the seven dark cubes. It lies on the floor among the cubes, near the back wall.
Checkpoints where its area is loaded
- 3-2 The Assembly Line · both players
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
At the end of the narrow conveyor in the dark chute, under a vent grate, about 3 m above the floor.
Checkpoints where its area is loaded
- 3-2 The Assembly Line · both players
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry).
Temporal Research Centre
The keycards, the bridge projector and the fuses of the Time Maze, and the battery bulbs. The Time Maze has its own fuses in each era: the Hook Gun player picks up the ones in the Present, the Goop Gun player the ones in Construction.

Bridge projector
A projector on a tripod in Construction; players also call it the camera. It has two places to stand, pad A and pad B. On pad A it makes one bridge in the Present, north to south along the west side of the hall; on pad B, the other bridge, west to east along the north side. Only one bridge exists at a time.

Orange fuse
All five fuse boxes take orange fuses. They lie all over the maze, in both eras.

Purple fuse
The Security Office, Vault and laser boxes take purple fuses.

Green fuse
Only the two laser boxes in the Present take green fuses. The only green fuses are in the fuse store, four in each era.

Time Maze keycard
Lies in the Security Office of the Time Maze, in the Present. It goes in one of the two keycard readers in the maze; the reader at the walkway door takes it too.

Battery bulb
Grows on the Ultimate plant in pot C and appears only once the plant is fully grown: one hangs on the plant and six fall around it. It goes in the battery slot of the time machine in the main hall, in the Present.

Walkway keycard
Goes in the keycard reader at the door between the walkway and the main hall, in the Present. The two keycard readers in the Time Maze take it too.
Where to find the items
- Construction: the fuse boxes there take 7 orange, 3 purple. The maze holds 4 green, 15 orange, 7 purple.
- Present: the fuse boxes there take 4 green, 4 orange, 4 purple. The maze holds 4 green, 5 orange, 8 purple.
From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.
How to find it
On the upper level, on the orange landing pad with the Norček markings, next to a yellow wet-floor sign. It stands on a tripod in the middle of the pad.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
Climb the long staircase with the red carpet. At the end of the corridor beyond it, the fuse sits on the stack of cardboard boxes beside a wall screen.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
Right by the Entry fuse box: three orange fuses lie on the dark crates next to it.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
On top of the curved white wall beside the orange projector pad, about 3 m above the pad, near two cardboard boxes.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
At the edge of the maze where plants grow below: on top of a stack of black equipment cases, against the green scaffolding.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
Inside the grey ventilation duct near the Security Office fuse box, at the far end of the duct. How to get it out is not in our data yet.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
A few steps from the Security Office fuse box: two fuses lie on a small black case on the floor, beside the white pillar with a vent.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the Security Office, the room next to its fuse box: two fuses lie on the white console by the window.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
Inside the green scaffolding frame, on top of the orange box.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
Under the pipes of the green scaffolding, a few steps past the orange box, beside an orange manual lying open.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
High up, about 6 m above the floor: on top of the white wall at the corner of the big room, below a vent grate. Look up.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). Fuse store 11
Green fuse
Orange fuse
Purple fuseTime Maze, fuse storeConstruction10 here
Room: Temporal ResearchHow to find it
The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
On the low white platform along the wall, among tools and small boxes, near the door with the orange trim.
Checkpoints where its area is loaded
- 5-3 Thieves of Time · Goop Gun player
Only the player who is in this era at the start of that checkpoint is there.
How to find it
In the corridor at the top of the staircase with the red carpet: inside the wall cabinet with the red stripe, in its right-hand compartment.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
Inside the grey ventilation duct near the Security Office fuse box, at the far end of the duct. How to get it out is not in our data yet.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the Security Office, the small room with the teal rug: two fuses lie on the counter by the doorway, next to small plants.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the office at the far end of the maze, by the snowy rocks: on the floor beside the angled desk on the round teal rug.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). Fuse store 18
Green fuse
Orange fuse
Purple fuseTime Maze, fuse storePresent10 here
Room: Temporal ResearchHow to find it
The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
High up, about 4 m above the floor: on top of the door frame between the cluttered workshop and the long pale blue corridor. Look up.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the Security Office, the small room with the teal rug. It lies on the desk by the window; you can see it through the window from the corridor.
Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the round room with the tall arched windows, around the big round grated pot in the middle (pot C). They only appear once the Ultimate plant in it is fully grown: one hangs on the plant, six fall onto the floor around it.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the office with the red carpet beside the wide red steps. It lies on the angled white desk, next to the orange office chair and the computer.
Checkpoints where its area is loaded
- 5-1 The TRC · both players
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry).
Greenhouse seeds
The seeds for the greenhouse pots. They come from dispensers that never run out, so a lost seed is never a problem.

Ultimate seed
Not in a seed dispenser: it sits in its own container in the Present, which never runs out either.

Bush seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Electric area seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Electric hook seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Ladder (decoy) seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Ladder seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Light seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse

Ruined seed
- For
- Greenhouse
- Where
- Not placed in any level

Step seed
- For
- Greenhouse
- Where
- From its dispenser in the greenhouse
Where to find the items
From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.
How to find it
In the brick-floored room with the grey filing cabinets and a whiteboard. It sits in the dark round container standing in the middle of the floor.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry).
World Beyond the Rift
The keys of the last chapter.

Hidden key one
In the right room on the way to the final elevator. Its slot is in the same room.

Hidden key two
In the left room on the way to the final elevator. Its slot is in the same room.

Action-rune key
Goes in the left slot of the Theta Splice machine.
- For
- Beyond the Rift
- Where
- Only comes free in a scripted moment (see the puzzle page)

Object-rune key
Goes in the right slot of the Theta Splice machine.
- For
- Beyond the Rift
- Where
- Only comes free in a scripted moment (see the puzzle page)
Where to find the items
From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.
How to find it
In the right room on the way to the elevator: on top of the cardboard box beside the grey medical cart with the screen and keyboard, next to a blue sofa.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry). How to find it
In the left room on the way to the elevator: in the cardboard box against the wall under the window with the yellow pipes.
5 mSeen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it). 
The spot seen from nearby (rendered from the game's own level geometry).
Farpoint Outpost runes
The runes for the airlocks of the Farpoint Outpost. They lie in the rooms or sit in the rune machines; the airlock dispensers hand out more.

Activate (Norček) rune
- For
- Farpoint Outpost
- Where
- Hub: 1
Airlock dispenser: Room one, Room two, Room three, Room four

Activate rune
- For
- Farpoint Outpost
- Where
- Room four: 3
Room three: 4
Room two: 1

Big rune
- For
- Farpoint Outpost
- Where
- Room four: 2
Room two: 2

Blocker plant A (Norček) rune
- For
- Farpoint Outpost
- Where
- Hub: 1
Airlock dispenser: Room two, Room three, Room four

Blocker plant A rune
- For
- Farpoint Outpost
- Where
- Room four: 1
Room one: 1
Room three: 1

Blocker plant B (Norček) rune
- For
- Farpoint Outpost
- Where
- Not placed in any level

Blocker plant B rune
- For
- Farpoint Outpost
- Where
- Room four: 1
Room one: 2
Room three: 2

Blocker plant C (Norček) rune
- For
- Farpoint Outpost
- Where
- Hub: 1
Airlock dispenser: Room two, Room three, Room four

Blocker plant C rune
- For
- Farpoint Outpost
- Where
- Room four: 1
Room one: 2
Room three: 4
Room two: 2

Energy plant (hook only) (Norček) rune
- For
- Farpoint Outpost
- Where
- Airlock dispenser: Room three

Energy plant (hook only) rune
- For
- Farpoint Outpost
- Where
- Room four: 3
Room two: 2

Energy plant (Norček) rune
- For
- Farpoint Outpost
- Where
- Hub: 2
Airlock dispenser: Room three, Room four

Energy plant rune
- For
- Farpoint Outpost
- Where
- Room four: 1
Room three: 2

Energy rune
- For
- Farpoint Outpost
- Where
- Not placed in any level

Ghost (Norček) rune
- For
- Farpoint Outpost
- Where
- Airlock dispenser: Room two, Room three, Room four

Ghost rune
- For
- Farpoint Outpost
- Where
- Room four: 2
Room one: 3
Room three: 5

Observe (Norček) rune
- For
- Farpoint Outpost
- Where
- Airlock dispenser: Room three, Room four

Observe rune
- For
- Farpoint Outpost
- Where
- Room four: 2
Room one: 2
Room three: 2
Room two: 1

Platform plant rune
- For
- Farpoint Outpost
- Where
- Room four: 2
Room one: 1
Room two: 2

Pushcoli (Norček) rune
- For
- Farpoint Outpost
- Where
- Hub: 1
Airlock dispenser: Room three, Room four

Pushcoli A rune
- For
- Farpoint Outpost
- Where
- Room four: 2
Room one: 1
Room three: 5

Pushcoli B rune
- For
- Farpoint Outpost
- Where
- Room one: 1

Small rune
- For
- Farpoint Outpost
- Where
- Room four: 3
Room one: 1
Room three: 2
Room two: 3

Songflower (Norček) rune
- For
- Farpoint Outpost
- Where
- Not placed in any level

Songflower rune
- For
- Farpoint Outpost
- Where
- Room four: 3

Synapse rune
- For
- Farpoint Outpost
- Where
- Not placed in any level

Watcher plant (Norček) rune
- For
- Farpoint Outpost
- Where
- Not placed in any level

Watcher plant rune
- For
- Farpoint Outpost
- Where
- Room four: 1
Room three: 1
Room two: 1
Plushies and jigsaw pieces
The eight Octodoc plushies and the jigsaw pieces. Each one has its own map and directions on the collectibles page.

Octodoc #1

Octodoc #2

Octodoc #3

Octodoc #4

Octodoc #5

Octodoc #6

Octodoc #7

Octodoc #8

Piece A

Piece E

Piece F

Piece J

Piece M

Piece N

Piece O

Piece P

Piece Q

Piece R

Piece S

Piece T
In your hands
Not things to find: what the game shows in your hand.

Empty hand
- Where
- Shown when you hold nothing.

Goop Gun
- Where
- The Goop Gun player's tool.

Hook Gun
- Where
- The Hook Gun player's tool.























