Walkthrough
Chapters and checkpoints numbered exactly as the game's checkpoint menu shows them, with the puzzles, achievements and documents of each.
“Chapter 4 · Checkpoint 3” is what the game's checkpoint menu calls it, so you can jump straight there with Continue.
Chapter 1: The Shoreline
- 1-1
The Search Checkpoint 1
No stored puzzle answer here: traversal and story.
Chapter 2: The R&D Headquarters
- 2-1
Onboarding Checkpoint 1
No stored puzzle answer here: traversal and story.
- Achievements
- Corporate Exercise
- 2-2
Wellness Check Checkpoint 2
- Wellness Check (tutorial symbols and devices)
- Jigsaw Pieces (12 hidden pieces)
- Documents to read
- 3
- Collectibles
- 7
- 2-3
Dahne’s Laboratory Checkpoint 3
- 3D Printer Grid (4×4 floor grid)
- Floppy Disk Doors (big and small dials)
- 3D Resin Mixing (fume chamber)
- Circuit Matching (circuit board chips)
- Achievements
- Micromanagement
- Documents to read
- 12
- Collectibles
- 3
- 2-4
Experimental Prototypes Checkpoint 4
No stored puzzle answer here: traversal and story.
- Documents to read
- 11
- Collectibles
- 6
- 2-5
The Transit Station Checkpoint 5
No stored puzzle answer here: traversal and story.
- Documents to read
- 5
- Collectibles
- 6
Chapter 3: The Exotic Matter Laboratory
- 3-1
The EML Checkpoint 1
No stored puzzle answer here: traversal and story.
- Achievements
- All Matters Exotic
- Documents to read
- 1
- 3-2
The Assembly Line Checkpoint 2
No stored puzzle answer here: traversal and story.
- Documents to read
- 5
- 3-3
Cargo Elevator Checkpoint 3
- Particle Accelerator Lock (PAT symbol lock)
- Achievements
- This is fine
- Documents to read
- 1
- 3-4
Instability at 99% Checkpoint 4
- PAT Manual Override (manual activation)
- Achievements
- Ensnared Potential
- Documents to read
- 1
- 3-5
The Magnetic Stabilizer Checkpoint 5
No stored puzzle answer here: traversal and story.
- Achievements
- MAGNETS!
- Documents to read
- 6
- Audio logs
- 1
- 3-6
Instability at 96% Checkpoint 6
No stored puzzle answer here: traversal and story.
- Documents to read
- 7
- Audio logs
- 1
- 3-7
Accelerator Targeting Checkpoint 7
- Laser Crystals (Accelerator Targeting)
- Achievements
- Any Colour You Like
- Documents to read
- 13
- Audio logs
- 1
- Collectibles
- 1
- 3-8
Instability at 91% Checkpoint 8
No stored puzzle answer here: traversal and story.
- Documents to read
- 14
- Audio logs
- 1
- Collectibles
- 1
- 3-9
The Gravitonics Department Checkpoint 9
- Six Rings (Turbine Hall blade buttons)
- Achievements
- Spiraling
- Documents to read
- 1
- 3-10
Offices of Tomorrow Checkpoint 10
No stored puzzle answer here: traversal and story.
- Achievements
- Relativity
- Documents to read
- 22
- 3-11
The Control Room Checkpoint 11
No stored puzzle answer here: traversal and story.
- Documents to read
- 1
- Audio logs
- 1
Chapter 4: The R&D Headquarters
- 4-1
What Just Happened? Checkpoint 1
No stored puzzle answer here: traversal and story.
- 4-2
Crew Quarters Checkpoint 2
No stored puzzle answer here: traversal and story.
- Documents to read
- 19
- Audio logs
- 1
- Collectibles
- 2
- 4-3
Routing Power Checkpoint 3
- Routing Power (server room cable puzzle)
- Documents to read
- 19
- Audio logs
- 1
- Collectibles
- 2
- 4-4
Corporate Espionage Checkpoint 4
No stored puzzle answer here: traversal and story.
- Documents to read
- 26
- Audio logs
- 1
- Collectibles
- 12
- 4-5
Upgraded Prototypes Checkpoint 5
No stored puzzle answer here: traversal and story.
- Documents to read
- 5
- Collectibles
- 6
Chapter 5: The Temporal Research Centre
- 5-1
The TRC Checkpoint 1
- Elemental Transfer (G-46C symbol panels)
- Time Machine Activation (activation code handles)
- Documents to read
- 14
- Audio logs
- 1
- Collectibles
- 2
- 5-2
Fully Powered Checkpoint 2
No stored puzzle answer here: traversal and story.
- Documents to read
- 18
- Audio logs
- 2
- Collectibles
- 1
- 5-3
Thieves of Time Checkpoint 3
- Thieves of Time (time maze fuse boxes)
- Achievements
- Forward to the Past
- Documents to read
- 20
- Audio logs
- 3
- 5-4
Overgrown Checkpoint 4
- Greenhouse (seeds, water and light)
- Achievements
- All Grown Up
- Documents to read
- 32
- Audio logs
- 4
- Collectibles
- 1
- 5-5
Back to the Future Checkpoint 5
No stored puzzle answer here: traversal and story.
- Documents to read
- 15
- Audio logs
- 2
- Collectibles
- 1
- 5-6
Ghosts of Our Past Checkpoint 6
- Ghosts of Our Past (time-loop phantoms)
- Achievements
- Eternal Recurrence
Chapter 6: The R&D Headquarters
- 6-1
Norček Proprietary Checkpoint 1
No stored puzzle answer here: traversal and story.
- Documents to read
- 7
- Collectibles
- 13
- 6-2
V3 Prototypes Checkpoint 2
No stored puzzle answer here: traversal and story.
- Documents to read
- 5
- Collectibles
- 6
Chapter 7: The World Beyond the Rift
- 7-1
The World Beyond the Rift Checkpoint 1
- Beyond the Rift (jellyfish wave, Theta Splice and the final choice)
- Achievements
- Through the Looking Glass
- 7-2
Rama Revealed Checkpoint 2
No stored puzzle answer here: traversal and story.
- Achievements
- We Are Friends!
- 7-3
The Theta Splice Checkpoint 3
No stored puzzle answer here: traversal and story.
- Documents to read
- 2
- 7-4
Farpoint Outpost Checkpoint 4
- Farpoint Outpost (DNA rune rooms)
- Achievements
- Essentia Emendare
- Documents to read
- 15
- Audio logs
- 13
- Collectibles
- 1
- 7-5
The Fate of Two Worlds Checkpoint 5
No stored puzzle answer here: traversal and story.
- Documents to read
- 10
- 7-6
Credits Checkpoint 6
No stored puzzle answer here: traversal and story.