Room · The Exotic Matter Laboratory

Assembly Line

Assembly Line at eye level
At eye level, drawn from the game files.

A crane lowers the fuse for the fuse door, and two keys open the cargo lift: the green one behind the hatch in the monkey-bar wall, the purple one past a flip platform held by a pressure plate and a ventilator. Both go into the console of the cargo lift next door.

Checkpoints

Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

No pin, the whole room: Cargo Elevator

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it.

What's here

Puzzles (1)

Items to pick up (3)

  • 1

    Fusefrom 3-2

    Held in the claw of the small crane above the conveyor belt. Pulling and holding the crane chain on the east catwalk lowers the crane; the fuse can then be hooked from the hall floor right under it.

  • 2

    Green key 2from 3-2

    In the chamber with the white floor and the seven dark cubes. It lies on the floor among the cubes, near the back wall.

  • 3

    Purple keyfrom 3-2

    At the end of the narrow conveyor in the dark chute, under a vent grate, about 3 m above the floor.

Documents to read (5)

Rooms in The Exotic Matter Laboratory

  1. Warehouse
  2. Assembly Line
  3. Cargo Elevator
  4. Particle Accelerator Terminus
  5. The Magnetic Stabilizer
  6. Accelerator Targeting
  7. The Gravitonics Department
  8. Offices of Tomorrow
  9. The Control Room

All areas and rooms · Journey map

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