Room · The Exotic Matter Laboratory
Assembly Line

A crane lowers the fuse for the fuse door, and two keys open the cargo lift: the green one behind the hatch in the monkey-bar wall, the purple one past a flip platform held by a pressure plate and a ventilator. Both go into the console of the cargo lift next door.
Checkpoints
- 3-2 The Assembly Line · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
No pin, the whole room: Cargo Elevator
Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it.
What's here
Puzzles (1)
Cargo Elevatorthe whole roomfrom 3-2
Items to pick up (3)
- 1
- 2
In the chamber with the white floor and the seven dark cubes. It lies on the floor among the cubes, near the back wall.
- 3
At the end of the narrow conveyor in the dark chute, under a vent grate, about 3 m above the floor.
Documents to read (5)
- 4
- 5
- 6
- 7
- 8
Rooms in The Exotic Matter Laboratory
All areas and rooms · Journey map
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