Room · The Exotic Matter Laboratory

The Magnetic Stabilizer

The Magnetic Stabilizer at eye level
At eye level, drawn from the game files.

Off the Particle Accelerator Terminus: a chain only the Hook Gun can pull opens a hatch, a goop target switches on the console, and a crane runs in the magnet bay. The last two chains, pulled together, open the doors and the two-sided bridge and unlock Magnets.

Checkpoints

Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

Show what is there by checkpoint:

No pin, the whole room: The Magnetic Stabilizer

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it. Things you can first reach at a later checkpoint are dimmed.

What's here

Puzzles (1)

Audio logs (1)

Documents to read (6)

Achievements (1)

Rooms in The Exotic Matter Laboratory

  1. Warehouse
  2. Assembly Line
  3. Cargo Elevator
  4. Particle Accelerator Terminus
  5. The Magnetic Stabilizer
  6. Accelerator Targeting
  7. The Gravitonics Department
  8. Offices of Tomorrow
  9. The Control Room

All areas and rooms · Journey map

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