Room · The Exotic Matter Laboratory
The Magnetic Stabilizer

Off the Particle Accelerator Terminus: a chain only the Hook Gun can pull opens a hatch, a goop target switches on the console, and a crane runs in the magnet bay. The last two chains, pulled together, open the doors and the two-sided bridge and unlock Magnets.
Checkpoints
- 3-5 The Magnetic Stabilizer · you start here: both players
- 3-6 Instability at 96% · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
No pin, the whole room: The Magnetic Stabilizer
Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it. Things you can first reach at a later checkpoint are dimmed.
What's here
Puzzles (1)
The Magnetic Stabilizerthe whole roomfrom 3-5
Audio logs (1)
- 1
Audio log 1: Hi Dr. [static], it's Devin from [static]...from 3-5
Where the curved track turns the corner of the room: a stack of dark grey crates stands there with a purple traffic cone in front. The tape recorder sits on top of the front crate, next to a green trolley with a brown helmet on it.
Documents to read (6)
- 2
- 3
- 4
- 5
- 6
- 7
Achievements (1)
- 8
Rooms in The Exotic Matter Laboratory
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