Temporal Research Centre

Orange fuse

All five fuse boxes take orange fuses. They lie all over the maze, in both eras.

What it is for

Puzzle page: Thieves of Time · Solution

Where the walkthrough uses it

  1. 5-3 Thieves of Time· step 2both players

    Fill the fuse boxes in order. Three are filled in the construction era and read in the present; the two laser boxes are both in the present.

Where to find it

  • Construction: the fuse boxes there take 7 orange, 3 purple. The maze holds 4 green, 15 orange, 7 purple.
  • Present: the fuse boxes there take 4 green, 4 orange, 4 purple. The maze holds 4 green, 5 orange, 8 purple.

No item spot is random: the game files place every item in the same spot in every game. Some items exist several times at once, such as the fuses in the Time Maze. From the game files: the area is loaded at these checkpoints. A door on the way can still be locked at some of them.

  1. Orange fuse 1

    Time Maze, top of the red staircaseConstruction

    Room: Temporal Research

    How to find it

    Climb the long staircase with the red carpet. At the end of the corridor beyond it, the fuse sits on the stack of cardboard boxes beside a wall screen.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 1 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 1 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  2. Orange fuse 2

    Time Maze, Entry fuse boxConstruction3 here

    Room: Temporal Research

    How to find it

    Right by the Entry fuse box: three orange fuses lie on the dark crates next to it.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 2 marked•5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 2 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  3. Orange fuse 3

    Time Maze, projector padConstruction

    Room: Temporal Research

    How to find it

    On top of the curved white wall beside the orange projector pad, about 3 m above the pad, near two cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 3 marked•5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 3 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  4. Orange fuse 4

    Time Maze, edge by the plantsConstruction

    Room: Temporal Research

    How to find it

    At the edge of the maze where plants grow below: on top of a stack of black equipment cases, against the green scaffolding.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 4 marked895 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 4 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  5. Orange fuse 6

    Time Maze, Security Office fuse boxConstruction2 here

    Room: Temporal Research

    How to find it

    A few steps from the Security Office fuse box: two fuses lie on a small black case on the floor, beside the white pillar with a vent.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 6 marked55 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 6 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  6. Orange fuse 7

    Time Maze, Security OfficeConstruction2 here

    Room: Temporal Research

    How to find it

    In the Security Office, the room next to its fuse box: two fuses lie on the white console by the window.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 7 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 7 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  7. Orange fuse 9

    Time Maze, green scaffoldingConstruction

    Room: Temporal Research

    How to find it

    Under the pipes of the green scaffolding, a few steps past the orange box, beside an orange manual lying open.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 9 marked485 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 9 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  8. Orange fuse 10

    Time Maze, big room past the Security OfficeConstruction

    Room: Temporal Research

    How to find it

    High up, about 6 m above the floor: on top of the white wall at the corner of the big room, below a vent grate. Look up.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 10 marked135 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 10 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  9. Fuse store 11

    Green fuseOrange fusePurple fuse

    Time Maze, fuse storeConstruction10 here

    Room: Temporal Research

    How to find it

    The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Fuse store 11 marked12135 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Fuse store 11 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  10. Orange fuse 12

    Time Maze, fuse storeConstruction

    Room: Temporal Research

    How to find it

    In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 12 marked115 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 12 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  11. Orange fuse 13

    Time Maze, big room past the Security OfficeConstruction

    Room: Temporal Research

    How to find it

    On the low white platform along the wall, among tools and small boxes, near the door with the orange trim.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Goop Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 13 marked10115 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 13 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  12. Orange fuse 14

    Time Maze, top of the red staircasePresent

    Room: Temporal Research

    How to find it

    In the corridor at the top of the staircase with the red carpet: inside the wall cabinet with the red stripe, in its right-hand compartment.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 14 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 14 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  13. Orange fuse 17

    Time Maze, office with the round rugPresent

    Room: Temporal Research

    How to find it

    In the office at the far end of the maze, by the snowy rocks: on the floor beside the angled desk on the round teal rug.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 17 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 17 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  14. Fuse store 18

    Green fuseOrange fusePurple fuse

    Time Maze, fuse storePresent10 here

    Room: Temporal Research

    How to find it

    The fuse store: ten fuses (four green, five purple, one orange) in the small room with the orange window frames, about 6 m from the Vault fuse box. They lie on and around the cardboard boxes.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Fuse store 18 marked195 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Fuse store 18 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  15. Orange fuse 19

    Time Maze, fuse storePresent

    Room: Temporal Research

    How to find it

    In the same room as the fuse store, on the white wall unit with the black pipe, by the doorway.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 19 marked185 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 19 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).
  16. Orange fuse 20

    Time Maze, workshop by the long corridorPresent

    Room: Temporal Research

    How to find it

    High up, about 4 m above the floor: on top of the door frame between the cluttered workshop and the long pale blue corridor. Look up.

    Checkpoints where its area is loaded

    • 5-3 Thieves of Time · Hook Gun player
    • 5-4 Overgrown · Hook Gun player

    Only the player who is in this era at the start of that checkpoint is there.

    Cut-away map from above with the spot of Orange fuse 20 marked5 m
    Seen from above with the ceiling removed. Yellow ring: this spot. Small labels: other spots of the same item close by (select one to go to it).
    Orange fuse 20 seen from nearby, marked with a ring
    The spot seen from nearby (rendered from the game's own level geometry).

Achievements

Forward to the Past

Adventured through the TRC Construction Site

How it unlocks (spoiler)

In Thieves of Time, push both time crystals, the present-day one and the Construction Site one, all the way to the end of their tracks.

Items: Bridge projectorGreen fusePurple fuse

Both players unlock it6.9% of Steam players

All items

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