World Beyond the Rift
Theta Splice keys
The Action-rune key and the Object-rune key. The macrophage in the Farpoint Outpost hub frees them once all four rune rooms are done (7-4). They go into the Theta Splice at the crash site (7-5): the Action-rune key on the left, the Object-rune key on the right.
What it is for
Puzzle page: Beyond the Rift · Theta Splice keys
Where the walkthrough uses it
7-4 Farpoint Outpost· step 4both players
Each of you takes one of the two Theta Splice keys (one player can't carry both): Essentia Emendare unlocks and the elevator door opens.
7-5 The Fate of Two Worlds· step 2both players
Put the two keys into the Theta Splice's slots: Why So Molecular unlocks and the door to the Control Room opens.
Every item in the set 2

Action-rune key
Goes in the left slot of the Theta Splice machine.
Where: Only comes free in a scripted moment (see the puzzle page)

Object-rune key
Goes in the right slot of the Theta Splice machine.
Where: Only comes free in a scripted moment (see the puzzle page)
Where to find it
- Only comes free in a scripted moment (see the puzzle page)
The rooms are shown on the puzzle page: Beyond the Rift
Achievements

Essentia Emendare
Finished the expedition team’s project
How it unlocks (spoiler)
In Farpoint Outpost (7-4), free both Theta Splice keys, the Object rune key and the Action rune key, from the macrophage in the outpost's central hub and pick them up (one each: nobody can carry both).

Why So Molecular?
Restored power to the Theta Splice device
How it unlocks (spoiler)
Take the two keys back to the Theta Splice machine (first seen at 7-3): the Action rune key in the left slot, the Object rune key in the right.
Guide: Beyond the RiftWalkthrough 7-5: The Fate of Two Worlds
Could not find one, or something here is wrong in your game? Tell us and we will check it. Report a problem