World Beyond the Rift

Theta Splice keys

The Action-rune key and the Object-rune key. The macrophage in the Farpoint Outpost hub frees them once all four rune rooms are done (7-4). They go into the Theta Splice at the crash site (7-5): the Action-rune key on the left, the Object-rune key on the right.

What it is for

Puzzle page: Beyond the Rift · Theta Splice keys

Where the walkthrough uses it

  1. 7-4 Farpoint Outpost· step 4both players

    Each of you takes one of the two Theta Splice keys (one player can't carry both): Essentia Emendare unlocks and the elevator door opens.

  2. 7-5 The Fate of Two Worlds· step 2both players

    Put the two keys into the Theta Splice's slots: Why So Molecular unlocks and the door to the Control Room opens.

Every item in the set 2

  • Action-rune key

    Goes in the left slot of the Theta Splice machine.

    Where: Only comes free in a scripted moment (see the puzzle page)

  • Object-rune key

    Goes in the right slot of the Theta Splice machine.

    Where: Only comes free in a scripted moment (see the puzzle page)

Where to find it

  • Only comes free in a scripted moment (see the puzzle page)

The rooms are shown on the puzzle page: Beyond the Rift

Achievements

Essentia Emendare

Finished the expedition team’s project

How it unlocks (spoiler)

In Farpoint Outpost (7-4), free both Theta Splice keys, the Object rune key and the Action rune key, from the macrophage in the outpost's central hub and pick them up (one each: nobody can carry both).

Both players unlock it0.8% of Steam players

Why So Molecular?

Restored power to the Theta Splice device

How it unlocks (spoiler)

Take the two keys back to the Theta Splice machine (first seen at 7-3): the Action rune key in the left slot, the Object rune key in the right.

Both players unlock it0.8% of Steam players

All items

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