Room · The World Beyond the Rift
Farpoint Outpost

The human outpost: a hub and four rune rooms behind airlocks. Each room ends at its decontamination exit with both dispensers used. With all four done you start the macrophage in the hub, and each of you takes one of the two Theta Splice keys. Reaching the entry unlocks Farpoint.
Checkpoints
- 7-3 The Theta Splice · open to walk through
- 7-4 Farpoint Outpost · you start here: both players
- 7-5 The Fate of Two Worlds · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
No pin, the whole room: Farpoint Outpost
Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it. Things you can first reach at a later checkpoint are dimmed.
What's here
Puzzles (1)
Farpoint Outpostthe whole roomfrom 7-4
Octodocs and jigsaw pieces (1)
- 1
In the outpost's central hall, below the big Norček Industries sign. A raised planter full of alien plants fills the middle of the hall, with a table in it. The plushie sits on that table, next to the radio-like machine.
Audio logs (13)
- 2
Audio log 11: WILL SOMEONE TURN THE ALARM OFF -from 7-4
In the hub, by the low wall that runs between the two round planters. The tape recorder sits on the small white desk at the end of that wall, with a stool beside it, half hidden by tall purple alien plants. The round pool with the big red tentacled creature is just past the wall.
- 3
Audio log 12: Alan and Emily's 'runes' have got everyone excited.from 7-4
In the hub, against the wall across from the sunken square with the rune machines. The tape recorder lies on a small round stool among blue and purple alien plants, next to a whiteboard on wheels.
- 4
Audio log 13: I told her I shouldn't come back.from 7-4
Just inside room four from its airlock, in the corner with the big yellow rug patterned with brown paths. The tape recorder lies on the white desk with the fax machine and the computer, next to a stool.
- 5
Audio log 14: We're going to save the world.from 7-4
Just inside room four, on the other side of the airlock door from the yellow rug: a small office with a green carpet. The tape recorder lies on the white desk by the door, next to the fax machine and the computer.
- 6
Audio log 15: What is life, if not just ever longer chains of matter strung…from 7-4
In the middle of room one, rune machines line the walls around a sunken square with two long white tables in it. The tape recorder lies on the corner of one of those tables, next to a stool.
- 7
Audio log 16: Day five of Emily's mad experiment.from 7-4
Outside the corner of room one, facing the yellow walkway that leads to the big glowing flower. The tape recorder lies on the low green console next to an old computer on wheels; the OBSERVATION DECK sign is across the way.
- 8
Audio log 17: Kathleen, you know I'm not the kind to make a fuss,from 7-4
Just inside room three: at the end of the narrow green-carpeted corridor, the tape recorder lies on the white desk under the whiteboard and cork pinboard, next to the fax machine.
- 9
Audio log 18: Today was near-death experience uhm... Eleven, twelve?from 7-4
Just inside room three, through the yellow-framed airlock door into the small office with a green carpet. The tape recorder lies on the white desk in the corner by the door, next to the fax machine and the computer.
- 10
Audio log 19: Sean, until I say stop looking at that plant,from 7-4
In room two, along the wall below the small office with the checkered floor. The tape recorder lies on the low ledge by the doorway, next to a row of tall dark red fern-like plants.
- 11
Audio log 20: I have never believed in intelligent design,from 7-4
In the office on the upper level of room two, about 12 m above the room's floor, with two round yellow rugs and orange-and-white chairs. The tape recorder lies on the corner of the long desk, next to a whiteboard on a stand.
- 12
Audio log 21: For every 50 runes Emily makes, 49 are failures.from 7-4
In the lab on the way out of room two, the one with two round pods side by side against the wall. A long lab bench stands in a sunken square in the middle; the tape recorder sits on it next to the glass jar with a purple plant, beside a stool.
- 13
Audio log 22: Today Emily successfully fused organic alien techfrom 7-4
In the wide corridor at room two's airlock, with square floor panels down the middle. The tape recorder lies on a green supply crate against the wall, between pink coral-like plants and a row of green lockers.
- 14
Audio log 23: When we first discovered the power of these 'runes',from 7-4
In the green-carpeted locker room on the way into room three, where two round pods sit side by side. The tape recorder lies on the round wooden coffee table on the yellow rug, next to a potted palm and the open lockers.
Documents to read (15)
- 15
- 16
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 17
Achievements (2)
- 30
- 31
Rooms in The World Beyond the Rift
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