Room · The Temporal Research Centre
Ghosts of Our Past

The clock tower and its wings, played in 60-second cycles. Each cycle is recorded and your earlier selves replay it as phantoms while you bring the four crystals back. If you get stuck, the two-handled reset chain in the clock tower starts it over.
Checkpoints
- 5-6 Ghosts of Our Past · you start here: both players
Who goes here: Both players. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.
Map
No pin, the whole room: Ghosts of Our Past, Eternal Recurrence
10 mSeen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. A puzzle that fills the whole room has no pin: its entry is marked with a frame instead, and so is the achievement for finishing it.
What's here
Puzzles (1)
Ghosts of Our Pastthe whole roomfrom 5-6
Achievements (1)
Eternal Recurrencethe whole roomfrom 5-6
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