Room · The Temporal Research Centre

Utilities

  • Present
Utilities at eye level
At eye level, drawn from the game files.

Down the lift off the main hall. The Goop Gun player holds the chain outside the lift that takes the Hook Gun player down, who then opens the doors so the Goop Gun player can follow. The power comes back in four parts: the chains at the entry, the backup generator room, the split rooms and the generator.

Checkpoints

Each era holds whoever the time machine sent there, so who is where changes from checkpoint to checkpoint. The checkpoint menu's numbers: open a checkpoint for its steps in the walkthrough.

Map

Show what is there by checkpoint:
Present

Seen from straight above with the ceilings cut away, drawn from the game files. The numbers match the lists below; select one to jump to it. Things you can first reach at a later checkpoint are dimmed.

What's here

Puzzles (1)

Octodocs and jigsaw pieces (1)

  • 2

    Octodoc #7Presentfrom 5-1

    In the generator room where you restore the power: the room with the "Electrified Goop" whiteboard and the blue floor grates. Face the long wall with the orange-trimmed ledge. In the corner stands a tall grey machine with orange trim (a traffic cone sits on it). Above and behind it, an opening leads into a small dark room with two wall fans. The plushie sits on the black equipment case just inside, next to an open vent grate, about 8 m above the generator room floor.

Audio logs (1)

Documents to read (7)

Achievements (1)

Rooms in The Temporal Research Centre

  1. Walkway
  2. Time Atrium
  3. Utilities
  4. Temporal Research
  5. Xenobotany
  6. Ghosts of Our Past

All areas and rooms · Journey map

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